Devin Monnens
2277 East Mineral Avenue
Centennial, CO 80122
dmonnens@gmail.com
Education
2005-March 2008 University of Denver Denver, CO
MFA Electronic Media Arts Design – Game Studies and Game Design Emphasis
2002-2004 University of Colorado in Denver Denver, CO
BA English – Medieval Studies and Creative Writing Emphasis
Professional Experience
Spring 2009-Present University of Colorado-Colorado Springs Denver, CO
Adjunct Instructor
Teaching a course in critical game studies
Teaching a course in introductory game design using board games
Summer 2008-Present Community College of Denver Denver, CO
Writing Tutor
Helping students improve their English writing and grammar skills.
Composing handouts and technical documents for research, composition, and grammar.
Spring 2008-Present International Game Developers Association Game Preservation SIG
IGDA Project Lead, Game Preservation SIG
Created and organized the IGDA Memorials Project for deceased game developers.
IGDA volunteer work and co-authorship of “Before it's too Late” (2009).
Summer 2007 Sony Online Entertainment Denver, CO
Game Design Intern
Designed narrative and gameplay for Legends of Norrath: Oathbound, an EverQuest trading card game.
Playtested and balanced gameplay for SOE Denver online trading card games.
Presentations and Papers
“Remembering the Community: The IGDA Game Developer Memorials Project” (2009)
Publishing pending in the IGDA Journal, Volume 1.
“Before it's too Late: A Digital Game Preservation White Paper” (2009)
Joint authorship with other IGDA Game Preservation SIG members.
Publishing through the IGDA for Game Developers Conference, 2009.
Pending publication in the American Journal of Play, 2009.
“Medium, Message, and Interface: Marshall McLuhan and Videogames” (2009)
Presented at the Southwest/Texas Popular and American Culture Association Conference (PCA/ACA).
“War and Play: Insensitivity and Humanity in the Realm of Pushbutton Warfare” (2008)
MFA Thesis, University of Denver.
Presented at the Southwest/Texas PCA/ACA Conference, Albuquerque, NM, 2008.
“Videogame Preservation” (2007)
Presented at the Southwest/Texas PCA/ACA Conference, Albuquerque, NM, 2007.
Part of IGDA Game Preservation Special Interest Group resource list.
“Men and Videogames” (2006)
Presented at the Southwest/Texas PCA/ACA Conference, Albuquerque, NM, 2006.
Presented at the Colorado Game Developers meeting on gender in games, Boulder, CO, June, 2006.
Game Development
Fight With Clubs (2008) Digital Game Built in Scratch
Design, concept, programming, and animation for an action game using Francisco Goya's painting.
Commandopede (2008) Digital Game Built in Stagecast
Design, concept, programming, and pixel art for an antiwar action game.
Giant Tank (2007) Digital Game Built in Scratch
Design, concept, programming, and art for an antiwar action game.
Part of the internationally recognized Values at Play game archive.
Displayed at the Victoria H. Myhren Gallery, Denver, CO.
Legends of Norrath: Oathbound (2007) Online Trading Card Game
Wrote narrative and single player campaign design for trading card game based on EverQuest.
Tested for play balance, bugs, and functionality in both single-player and multiplayer modes.
War Cards (2007) Physical Card Game
Concept and design of antiwar card game with rules expressed in haiku.
Nine-Square (2007) Board Game
Design of open-source positional strategy board game.
Exhibitions and Collections
Giant Tank (2008) Digital Game
Exhibited at Victoria H. Myhren Gallery, University of Denver.
Part of the internationally recognized Values at Play game archive.
The Savage Sword (2007) Machinima
Part of the Machinima Archive, a curated permanent collection hosted by the Internet Archive.
Contra vs Contra (2006) Machinima
Part of the Machinima Archive, a curated permanent collection hosted by the Internet Archive.
Counting Bees #2 (2006) Video Art
International Digital Media Art Association, iDEAs 07: Beyond Boundaries, Philadelphia, PA, 2007.
Technical Skills
Audio Software - Cool Edit Pro 2
Digital Media Preservation - Computer Game Preservation, Data Backup
Game Development Software - Scratch, Stagecast Creator
Image Manipulatin - Photoshop
Translation - Japanese, Old English
Video Editing Software - Final Cut
Writing - Creative Writing, Critical Theory, Technical Writing
Memberships and Projects
International Game Developers Association (IGDA)
IGDA Colorado Chapter
IGDA Game Developer Memorials Project
IGDA Game Preservation Special Interest Group (SIG
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